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Category: Game Design
The Tomorrow That We Dream
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Back on Track
Winter Quarter is Upon Us!
There’s so much going on all of a sudden. The winter school quarter is upon me here at DePaul CDM. I’m teaching the DePaul Capstone Project for the next couple quarters. This is basically like a graduation thesis project for the Game Dev students. I can’t wait to see what …
An Interview With Me.
Hey there folks! I neglected to share this with the world when this happened and am now rectifying the error. I was recently interviewed by Erin Walters of the blog called “The Admiration Society”. Though I was little nervous about the idea when she initially approached me, I went ahead …
Winter Counts
Character creation in Fate games often use the idea of “Phases”, a process wherein players create the back history of their characters and the group as part of the character creation process. It’s also one of the things I really like about the Fate system. I compare it to the …
Readjustments to Skills
The last post about characters showed a bunch of character archetypes that had skills and such associated. The goal there had been to give an idea of what types of characters set the stage for an Ehdrigohr game. The astute of you might have noticed that many (all) of the …