Disrupting Monkey, Laughing Raven

Disrupting Monkey, Laughing Raven

Here is a talk about trickster archetypes and games and play that I did in October 2021 for Upsala University’s Transformative Play Initiative. It builds off of ideas I initiated in my 2019 Playful By Design talk at UIUC.

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The Tomorrow That We Dream

What follows are my notes, which make for a rough transcript, of my talk to the University of Kansas’ Digital Storytelling Colloquium from November 4th, 2020. The video can be found here. Opening I’d like to first acknowledge, during the crazy times of this particular election, that we are still …

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Rambling Thoughts on Utopias, Speculative Fiction, the Matter of Black Lives

I’m sitting here, in this Covid world, experiencing its emotional ups and downs while I watch all the things that are shaken loose as the slowing down caused by the pandemic, beats the bushes. My mind wanders to my own design process and the things I think are important. The …

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Back on Track

Hi all! I’m very long overdue for an update about my goings on and doings. Last year was something of a whirlwind of stuff. And this year has been an even greater swirl of social change, upheaval, sickness and awakenings. As I’ve been watching the ongoing reports of covid in …

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Winter Quarter is Upon Us!

There’s so much going on all of a sudden. The winter school quarter is upon me here at DePaul CDM. I’m teaching the DePaul Capstone Project for the next couple quarters. This is basically like a graduation thesis project for the Game Dev students. I can’t wait to see what …

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An Interview With Me.

Hey there folks! I neglected to share this with the world when this happened and am now rectifying the error.  I was recently interviewed by Erin Walters of the blog called “The Admiration Society”. Though I was little nervous about the idea when she initially approached me, I went ahead …

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Winter Counts

Character creation in Fate games often use the idea of “Phases”, a process wherein players create the back history of their characters and the group as part of the character creation process.  It’s also one of the things I really like about the Fate system. I compare it to the …

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Readjustments to Skills

The last post about characters showed a bunch of character archetypes that had skills and such associated.  The goal there had been to give an idea of what types of characters set the stage for an Ehdrigohr game.  The astute of you might have noticed that many (all) of the …

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