Readjustments to Skills

The last post about characters showed a bunch of character archetypes that had skills and such associated.  The goal there had been to give an idea of what types of characters set the stage for an Ehdrigohr game.  The astute of you might have noticed that many (all) of the …

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Creating Characters

Characters in Ehdrigohr come from many different walks of life. People from every corner of the lands, from richest nobles, to the most destitute of vagrants, are called by the Weaver and Spinner to change the world. Taking part in this only requires you come to the table with a …

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The Gathering

What follows is an excerpt from Ehdrigohr RPG: Book One. . . The Gathering Council looked upon the assortment of champions before them. At a glance, they appeared the most intimidating collection of defenders to come together to walk the Trail of Slumbers. Their goal, to battle through the shiver …

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Organizations of Ehdrigohr, pt. 4

While there a number of groups, like the Great Societies, that work to make the world a better place, there are also those forces that strive for altogether more terrible possibilities. These next few posts will explore the most prominent of the forces of darkness. They are the more commonly …

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Magic in Ehdrigohr

In Ehdrigohr, magic is a manifestation of the Mysterious Ways.  The Mysterious Ways can be thought of as the threads that make up the Great Web. In truth, however, they are so much more essential than that.  They are the component pieces of existence, and the cadence in which they …

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