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Disrupting Monkey, Laughing Raven Indigenous Digital Development Day Presentation Magic of the Tricksters’ Dance The Tomorrow That We Dream

Disrupting Monkey, Laughing Raven

Here is a talk about trickster archetypes and games and play that I did in October 2021 for Upsala University’s Transformative Play Initiative. It builds...

Indigenous Digital Development Day Presentation

What follows is the copy from my artist keynote for the Indigenous Digital Development Day 2021, on October 20th. I’ll also post a link to...

Magic of the Tricksters’ Dance

This began as an answer to a post from my friend online and game design peer, the awesome Kate Bullock. The question was “What is...

The Tomorrow That We Dream

What follows are my notes, which make for a rough transcript, of my talk to the University of Kansas’ Digital Storytelling Colloquium from November 4th,...

Ehdrigohr: The Roleplaying Game is a game of post cataclysmic tribal horror

Ehdrigohr takes inspiration from the myths and folklore of tribal and indigenous cultures around the world, with particular inspiration from the Lakota people. In this human-centric world, each of Ehdrigohr's cultures has its own magical flavor -- not "primitive," but interesting and unique paths to survival against the night's ravenous hordes. There is high adventure, political intrigue, social play, secret societies, monster bashing, monster fleeing, and more. Read more here

Disrupting Monkey, Laughing Raven

Disrupting Monkey, Laughing Raven
Here is a talk about trickster archetypes and games and play that I did in October 2021 for Upsala University’s Transformative Play Initiative. It builds...
Read more

Indigenous Digital Development Day Presentation

Indigenous Digital Development Day Presentation
What follows is the copy from my artist keynote for the Indigenous Digital Development Day 2021, on October 20th. I’ll also post a link to...
Read more

The Tomorrow That We Dream

The Tomorrow That We Dream
What follows are my notes, which make for a rough transcript, of my talk to the University of Kansas’ Digital Storytelling Colloquium from November 4th,...
Read more

On Resilience

On Resilience
I have been told by quite a number of people that I have a certain emotional resilience and a tenacity for working at a problem....
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The Art of Game

There is an interesting debate that has popped up from time to time across the realms of game design about whether games should be considered art.  My personal opinion as a designer is a resounding yes and no.  I  believe that games as a medium has the most profound capacity …

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Allen Turner February 8, 2012 February 21, 2012Game Design 0
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  • Allen Turner

    Skragaronomy

    Skragaronomy

    Writer, Storyteller, Game designer, Teacher, Music Maker, Performer, Dad, Table-top RPG geek. I'm just a dude who likes to share my wild imaginings. Follow on twitter @CouncilOfFools

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By encouraging people to become players and designers I hope to get them, as my primary goal, to see the power of a narrative to transform.
When we see the story as a story we can see what it hides, what it supports, what supports it, and what expectations it sets and what meanings it gives to things that might otherwise be arbitrary both within and without.
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